
- INCURSIONS -
Sky Show
Sky Shows: Kites • Drones • Gliders • Air Rockets
RECOMMENDED FOR YR2/YR3 - YEAR 12
Design → Build → Launch → Fly
See Below for Further Information
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We use:
Facilitation Skills:
You only remember 10% of what someone told you whereas you remember 80% of what you discover for yourself’.
We Customise according to your desired learning outcomes
We appeal to different learning styles
We make Learning relevant and fun
Your Billy Cart Experience:
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Designing a Billy Cart
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Hands on Building a Billy Cart Workshop
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Building Billy Carts – Team Exercise
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Driving Your Billy Cart Creation (Billy Cart Time Trial)
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Following a building procedure as a team
We use:
Facilitation Skills:
You only remember 10% of what someone told you whereas you remember 80% of what you discover for yourself’.
We Customise according to your desired learning outcomes
We appeal to different learning styles
We make Learning relevant and fun
1. Design & Build
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Sketch aerodynamic kites, glider wings, and lightweight rocket bodies.
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Assemble classroom‑friendly micro‑drones fitted with safety guards.
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Apply concepts of lift, drag, thrust and balance as they choose materials and shapes.
2. Launch & Fly
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Send air rockets soaring from compressed‑air launchers.
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Glide hand‑crafted wings down precision runways or tethered lines.
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Pilot drones through inflatable hoops and capture‑the‑flag courses.
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Fly kites in a “steady‑wind” zone or outdoor oval (weather permitting).
3. Measure, Tweak, Repeat
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Record altitude, distance and airtime using simple gauges and stopwatch apps.
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Compare results, identify variables and refine designs on the spot.
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Experience real‑time iteration—one of the core principles of engineering.
4. Race & Showcase
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Compete in speed, accuracy and stunt challenges tailored to each year level.
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Celebrate creativity and teamwork with a quick awards ceremony to crown the Sky Show champions.
Incursion/Course type
STEM Incursion
Ages
Yr 2 / Yr 3 to Year 12
Skill Level
Beginner – Intermediate- Advanced Inclusive
Ratio Guarantee
20 – 30 Students Per Workshop
Prerequisites for students:
None
Software:
No technology or tools required
Workshop Duration:
1.5 to 2 hours depending on Numbers & Age Range
Workshop Methodology:
Key Words – Participation, Fun, Practical
STEM Learning:
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Simple Machines and Engineering
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Curriculum Mathematical Links
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Units of Measurement
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Using Tools
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Force & Motion
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Design & Mechanical Drawings
Other Learning:
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Sustainability
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Leadership & Teamwork & Negotiation Skills
Workshop Includes:
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Downloadable Worksheets
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Design Worksheet
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Post Workshop Activity to embed learning in the classroom
